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Creating bridges between the digital and physical worlds, my work spans 3D animations, motion graphics, Illustrations & hand-crafted sculptures, each piece telling a story of transformation.



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Comissions


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MEDIA
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Art Direction
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Logo Animation
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3D Design
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Final Delivery
X-PERIENCE
Inspired by the seamless connection between technology and touch, I design art that transforms ideas into immersive experiences.


KEINEKEN + UEFA CHAMPIONS LEAGUE
FOOH(fake out of home)
Portugal 2024


Role:
3D Modeling, Look Development, Lighting, Compositing, Integration
Focus Areas:
Photorealistic reflections
Urban scale simulation
Camera tracking & perspective matching
Brand-led visual storytelling
INFO
Client: HEINEKEN PT
Direction: Márcio Pité / André Bráz
3D Truck: Márcio Pité
3D Tracking: Márcio Pité
Compositing/Lightning: Márcio Pité
Camera: André Bráz
Producion: Neuza Rebelo
agency/Coordenation : trix
Release DATE : 27.02.2024
For this project, the goal was to create a high-impact fake out-of-home activation for Heineken during the UEFA season, integrating a monumental 3D UEFA trophy into two of Portugal’s most iconic urban locations: Marquês de Pombal (Lisbon) and Avenida dos Aliados (Porto).
The concept centered on scale and realism.
A massive UEFA Cup was digitally placed within the real architectural context, while a branded Heineken cylindrical truck passed in front of the trophy — reinforcing depth, movement, and urban credibility.
The main creative challenge was physical integration.
Accurate reflections, environmental lighting, camera matching, and material realism were critical to making the trophy feel truly embedded in the cityscape. Particular attention was given to the reflective surface of the cup, ensuring it captured the surrounding architecture, sky conditions, and street activity in a believable way.
The objective was not spectacle alone, but seamless integration — making the impossible feel physically present.
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Creating bridges between the digital and physical worlds, my work spans 3D animations, motion graphics, Illustrations & hand-crafted sculptures, each piece telling a story of transformation.

As a multidisciplinary artist, I create bridges between the digital and physical worlds. My work spans 3D animations, motion graphics, and hand-crafted sculptures, each piece telling a story of transformation.
Once upon a time, a curious 5-year-old received a 2068 Spectrum Timex. It was a gift that sparked a lifelong fascination with pixels and videogames.
In the early '90s, he found himself mesmerized by the glow of arcade screens, where visuals and storytelling collided, leaving a lasting mark on his imagination.
By 1995, graffiti had stolen his heart, becoming his first true artistic expression. Then, in 1998, he discovered breaking—dance became a way to navigate identity insecurities and connect with movement.
Years later, his passion for art took a new shape. In 2005, he earned a degree in graphic design, turning creativity into a career.
The following year, in 2006, motion graphics opened a door to endless possibilities. By 2011, the journey evolved further as he ventured into the world of 3D, merging imagination with technology.
Now, he carries all these influences within him, weaving them together into creations full of emotion, movement, and meaning—a reflection of every step in his remarkable journey.
vision!
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This project aims to develop a user-friendly mobile application.
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This project aims to develop a user-friendly mobile application.
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This project aims to develop a user-friendly mobile application.
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This project aims to develop a user-friendly mobile application.


